//==============================================================================
// Set (King Slayer)_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================
//==============================================================================
//Particle Attachments:
//==============================================================================
//==============================================================================
define BirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SetKingSlayer BirthSFX
      }
   }
}
//==============================================================================
//==============================================================================
//VisualGranny:
//==============================================================================
//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny SetKingSlayer_birthA
				Connect ATTACHPOINT BirthSFX hotspot
				tag SpecificSoundSet 0.01 false SetKingSlayerBirthSFX checkVisible
				Length 0.80
	 }
			version
         {
			        VisualGranny SetKingSlayer_birthB
				Connect ATTACHPOINT BirthSFX hotspot
				tag SpecificSoundSet 0.01 false SetKingSlayerBirthSFX checkVisible
				Length 0.80
	 }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny SetKingSlayer_idle
	 }
      }
   }
}
//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny SetKingSlayer_move
				Length 0.80
	 }
      }
   }
}
//==============================================================================
anim Attack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				VisualGranny SetKingSlayer_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			tag Attack 0.22 true   
			tag SpecificSoundSet 0.12 false SetKingSlayerAttackSFX checkVisible
			Length 1.20
//-- end auto generated section
		
         }
			version
         {
				VisualGranny SetKingSlayer_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			tag Attack 0.18 true   
			tag SpecificSoundSet 0.08 false SetKingSlayerAttackSFX checkVisible
			Length 1.20
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny SetKingSlayer_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			tag Attack 0.22 true   
			tag SpecificSoundSet 0.12 false SetKingSlayerAttackSFX checkVisible
			Length 1.0
//-- end auto generated section
         
	 }
      }
   }
}
//==============================================================================
anim Charging
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny SetKingSlayer_skewer
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			tag Attack 0.70 true   
			tag SpecificSoundSet 0.40 false SetHDSkewerSFX checkVisible
			Length 0.90
//-- end auto generated section
		
         }
      }
   }
}
//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny SetKingSlayer1_death
				tag SpecificSoundSet 0.01 false SetHDDeathSFX checkVisible
	 }
      }
   }
}
//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny SetKingSlayer_flail
	 }
      }
   }
}
//==============================================================================
anim Build
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny SetKingSlayer_summon
//-- auto generated by the bang animation tool
//-- do not hand edit these values
			tag SpecificSoundSet 0.01 false SetHDSummon checkVisible
			tag SpecificSoundSet 0.30 false WingsLarge checkVisible
			Length 0.80
//-- end auto generated section
		
         }
      }
   }
}